TGI 2009, Day 4

Humane Games

  • Gonzalo Frasca
  • Free Rice
    • Real world impact is built into actual gameplay
  • Darfur is Dying
    • Winner of MTVu's Digital for Darfur competition
    • Language suffers due to short development cycle
    • Lots of education through text rather than learning through play
    • Generally, many edutainment games reward success in gameplay with a pedantic title/text slide (Pork Invaders as an example)
  • Brenda Brathwaite's Train
  • Jason Rohrer's Passage
  • The perceived crisis of innovation
    • Perhaps resulting from EA's dominance
    • Fear of saturation of the standard gaming market (14-35 year-old males)
    • EA's purchase of Maxis; forthcoming release of Spore
  • Escape from Woomera
    • Breaking news through games
    • Exposed conditions at Australian immigration center
  • Persuasive Games - Ian Bogost
  • Rafael's experience at UTEP
    • 60% of students come from across the border each day
    • A "place-bound" school; if you can get out of El Paso, you would
  • Crosser
    • Created by SWEAT game design collaborative
    • Developed on borrowed equipment with abandon-ware (Apple's Cocoa - eventually became Stagecast)
    • Game-like nature of immigration situation
    • Deploying "cute" as a strategy
    • Carlos Moreno, main character, tries to cross the border to get a green card
    • Frogger-like gameplay
    • No losing screen, but victory screen
  • La Migra
    • Player is an INS officer driving around in a car; can shoot handcuffs to stop immigrants; goal is to keep as many immigrants out of the US as you can
    • Can win & lose
    • INS characters in the game reflect local population (INS is a good job in the region)
    • Unique background to each character
    • La Migra and Crosser are a dialectic (read Rafael Fajardo's essay on the two games for a longer description)
  • Seeds of Solitude
    • Part of Juan and the Beanstalk universe of characters
    • Goal is to cut down the poppies before they overgrow the screen
  • Fifa Fo Fum
    • Juan plays soccer against Pablo Escobar
    • Turns what is normally a victory (winning the soccer game) into a loss
    • Escobar's policy: "silver or lead" - either you accepted his silver or received his lead