TGI 2009, Day 4
Submitted by JoshFishburn on Thu, 06/18/2009 - 7:53am
Humane Games
- Gonzalo Frasca
- September 12th
- Madrid's visual poetry
- Silences and absences that we attend to and give meaning to
- Poetic concept of enjambment
- Free Rice
- Real world impact is built into actual gameplay
- Darfur is Dying
- Winner of MTVu's Digital for Darfur competition
- Language suffers due to short development cycle
- Lots of education through text rather than learning through play
- Generally, many edutainment games reward success in gameplay with a pedantic title/text slide (Pork Invaders as an example)
- Brenda Brathwaite's Train
- Jason Rohrer's Passage
- The perceived crisis of innovation
- Escape from Woomera
- Breaking news through games
- Exposed conditions at Australian immigration center
- Persuasive Games - Ian Bogost
- Rafael's experience at UTEP
- 60% of students come from across the border each day
- A "place-bound" school; if you can get out of El Paso, you would
- Crosser
- Created by SWEAT game design collaborative
- Developed on borrowed equipment with abandon-ware (Apple's Cocoa - eventually became Stagecast)
- Game-like nature of immigration situation
- Deploying "cute" as a strategy
- Carlos Moreno, main character, tries to cross the border to get a green card
- Frogger-like gameplay
- No losing screen, but victory screen
- La Migra
- Player is an INS officer driving around in a car; can shoot handcuffs to stop immigrants; goal is to keep as many immigrants out of the US as you can
- Can win & lose
- INS characters in the game reflect local population (INS is a good job in the region)
- Unique background to each character
- La Migra and Crosser are a dialectic (read Rafael Fajardo's essay on the two games for a longer description)
- Seeds of Solitude
- Part of Juan and the Beanstalk universe of characters
- Goal is to cut down the poppies before they overgrow the screen
- Fifa Fo Fum
- Juan plays soccer against Pablo Escobar
- Turns what is normally a victory (winning the soccer game) into a loss
- Escobar's policy: "silver or lead" - either you accepted his silver or received his lead
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