Pedagogy
Theory and application supporting game development pedagogy.
Monday, June 15
Topics: Technology Standards & Policy; Epistemology, Epistemic Games, and Epistemic Learning Environments; and TPACK
Suggested Reading
How Computer Games Help Children Learn
Epistemic Games
TGI meets the following standards: all aspects of CDE Standard 7: Knowledge of Technology. The P4Games student game creation curriculum meets ISTE National Educational Technology Standards 1-6; AASL Standards for the 21st Century Learner 1-4; the goals of NCLB for instruction enhanced through the use of technology and curricular reform designed to help students meet state academic standards; and the following local and national content and technology standards: Reading and Writing Standards 1-5; Art Standards 1-5; Science Standards 5 and 6; Math Standards 5 and 6; and Computer Science/Technology Standards NETS*S 1-6.
Performanced-Based Standards for Colorado Teachers: Standard 7
Colorado Standards for Information Literacy
ISTE - National Educational Technology Standards for Students
- Creativity and Innovation
- Communication and Collaboration
- Research and Information Fluency
- Critical Thinking, Problem Solving, and Decision Making
- Digital Citizenship
- Technology Operations and Concepts
ISTE - National Educational Technology Standards for Teachers
- Facilitate and inspire student learning and creativity
- Design and develop digital-age learning experiences and assessments
- Model digital age work and learning
- Promote and model digital-age citizenship and responsibility
- Engage in professional growth and leadership
AASL - Standards for the 21st Century Learner
- Inquire, think critically, and gain knowledge
- Draw conclusions, make informed decisions, apply knowledge to new situations, and create new knowledge
- Share knowledge and participate ethically and productively as members of our democratic society
- Pursue personal and aesthetic growth
Enhancing Education Through Technology Act - NCLB
Learning for the 21st Century
enGauge
The US, Global Competition, and STEM Education
CRS Report for Congress: Science, Technology, Engineering, and Math (STEM) Education Issues and Legislative Options - March 2008
Rising Above The Gathering Storm: Energizing and Employing America for a Brighter Economic Future
Council on Competitiveness
Innovation America
American Competitiveness Initiative - Archived
Project-Based Learning
Favorite Site: Edutopia PBL
Buck Institute
Criteria for Authentic Project-Based Learning
Illinois Mathmatics and Science Academy
Instructables - questionable terminology, but great ideas
Observing Classroom Processes in PBL Using Multimedia
PBL Checklists
Review of Research on PBL
Teacher Tap
Civic, Environmental, and Global Literacy PBL Resources
Center for Civic Education
Center for Education in Law and Democracy
Cottonwood Institute
Friendship Through Education
International Education and Resource Network
TPACK Resources
SITE Conference 2008 Keynote Videos
Thinking Creatively: Teachers as Designers of Content, Technology and Pedagogy
by Punya Mishra and Matthew J. Koehler
Video 1 - 9:12 minutes
Video 2 - 9:28 minutes
Video 3 - 9:37 minutes
Video 4 - 9:11 minutes
Video 5 - 5:54 minutes
Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge
by Punya Mishra and Matthew J. Koehler
Theo Jansen - Kinetic Sculptor
Geography Projects using TPACK - Dr. Aaron Doering
Tuesday, June 16
Topics: How People Learn; Digital Age Students; and Performance-Based Assessment
Designing Learning Environments
How People Learn: Brain, Mind, Experience and School (1999)
Map of Future Forces Affecting Education
Learning & Games - Chapter from The Ecology of Games: Connecting Youth, Games, and Learning by James Paul Gee (pdf link)
Digital-Age Students
Growing Up Digital
Project Tomorrow: Preparing today's students to be tomorrow's innovators, leaders and engaged citizens
Beyond Technology: The End of the Job and the Beginning of Digital Work
Turning on the Lights: Will we Continue to Trap our Kids in the Past?
sodaplay - Home of sodaconstructor
Performance-Based Assessment
Favorite Sites:
Edutopia Assessment
Kathy Schrock's Assessment and Rubric Information
Electronic Portfolios
Two Portfolio Approaches
Developing Student Electronic Portfolios
Electronic Portfolios in the K-12 Classroom
Electronic Portfolios: Students, Teachers, and Life Long Learners
Dr. Helen Barrett's Electronic Portfolios
Rubric for Electronic Portfolio
The Electronic Portfolio Boom - Campus Technology
Other Helpful Performance-Based Assessment Sites
Ernest Boyer's Performance Criteria
Rubrician
Technology Applications Center for Educator Development
Technology Rubric - Iowa State University
Technology Tools
eBlogger - Create a Blog
Wordpress.com - blog, pages, links
Wordpress.org - more features & requires web server space
Arapahoe High School - Curriculum - Blogging Guidelines
PhotoStory - Digital Storytelling Tool
Kerpoof - Digital Storytelling Tool
Capture Wales - Digital Stories
Video - TED Talks: Stuart Brown says Play is More Than Fun - 26:42 minutes
Wednesday, June 17
Topics: Skills and Creativity
Creativity
The Imagineering Way: Ideas to Ignite Your Creativity
Pixar
The Pixar Way: Part I - What We Didn't Know or My Journey of Pain - blog by Sean Kennelly
The Pixar Way: Part II - Lessons Learned - blog by Sean Kennelly
Trust the Process - visual blog by Jeremy Bernstein
Video - Pixar: A Human Story of Computer Animation - May, 2005 - 1:41:47 minutes
Intellectual Property
Copyright and Fair Use in Your Classroom - Jason Ohler
Copyright for Teachers and School Librarians - John Brim
Four Factor Fair Use Test - University of Texas
Learning & Leading with Technology Articles on Copyright
Video: TED Talks: Tim Brown, CEO of Ideo, on Creativity and Play - 27:59 minutes
Thursday, June 18
Topics: Values; Humane Game Development; and Innovation
Humane Game Development Resources
If Everyone Cared Video - Nickelback on YouTube
PBS Heroes of Social Entrepreneurship
Values at Play: Research and Resources
Humane Games
Free Rice
Peace Corps Challenge
Darfur is Dying
UN Food Force
A Force More Powerful
Points of Entry
September 12
PeaceMaker
Innovation & Design
James Dyson Keeps Innovating
Robert Lang Origami
Video
Square Folds Life: Contemporary Origami by Robert Lang
Design: Child's Play
Video: TED Talks: David Perry on Videogames - 21: 07 minutes
Friday, June 19
Topic: The Identity of Educators
Video: Last Lecture of Dr. Randy Pausch on Oprah: Themes of fun, wonder and creativity-10 minutes
Video: Ted Talks: Elizabeth Gilbert on Nurturing Creativity - 19:29 minutes
Video: Ted Talks on How We Learn
Video: James Gee on Games and Learning - 1:47 minutes
Video: James Gee at ASU, Part 1 - 9:32 minutes
Video: James Gee at ASU, Part 2 - 9:49 minutes
Video: James Gee at Games for Learning - 67:38 minutes
Games and 21st Century Learning
Start at 3:24 to skip Introduction
Video: David Williamson Shaffer - 20:35 minutes
Video: Katie Salen at Institute of Play - 1:04 minutes
Video: Katie Salen on Digital Media and Learning - 1:38 minutes
Video: Chris Dede on Innovation - 2:39 minutes
Online Research Resources
Onelook Dictionary
Roget's II: The New Thesaurus
Columbia Encyclopedia
Evaluating Online Resources
ALA Web Site Criteria for Kids
- Authorship/Sponsorship
- Purpose
- Design and Stability
- Contents
Kathy Schrock's Evaluation Survey Forms for K-12 Students
Cornell Library: Evaluation Criteria and Tools
Monday, June 22
Topic: Transforming Education
Video: Dan Pink - 34 minutes
Author of A Whole New Mind
Six Essential Apptitudes: Design, Story, Symphony, Empathy, Play, and Meaning
More on Dan Pink
Video: Ted Talks: Sir Ken Robinson Says Schools Kill Creativity - 19:24 minutes
More about Sir Ken Robinson
Transform Education? Yes, We Must by Sir Ken Robinson
Wayne State's Noren Urges US to Reinvent Education
Scratch Resources
Play to Learn - Edutopia Article
Scratch Conference Keynotes - July 2008
Helen Martin Scratch Assignments
Scratch Programming Unit - Patrick Woessner
Video: 13 Scratch Lessons on YouTube
Art Resources
Picture This: How Pictures Work
Perspective
Video: One Point Perspective Part 1 (box) ShaleyLouise - 9:55 minutes
Video: One Point Perspective Part 2 (room) ShaleyLouise - 9:58 minutes
Video: One Point Perspective Room - 1:42 minutes
Video: One Point Perspective City - 9:48 minutes (Evanescence "Bring Me to Life")
Video: Two Point Perspective (boxes) ShaleyLouise - 9:52 minutes
Video: Two Point Perspective Road, House, Mountains by Karl Gude - 9:58 minutes
Video: Two Point Perspective Buildings - 1:55 minutes
Video: Two Point Perspective City - 3:05 minutes
Video: Three Point Perspective ShaleyLouise - 9:54 minutes
Video: Three Point Perspective Box - 1:58 minutes
Casting Shadows
Video: Casting Shadows Part 1 ShaleyLouise - 7:10 minutes
Video: Casting Shadows Part 2 ShaleyLouise - 9:38 minutes
Color
Video: Color Theory, Shapes & Color Wheel - 3:37 minutes
Color Theory from Color Matters
Color Theory for Digital Displays: Part 1
Color Theory for Digital Displays: Part 2
Applying Color Theory to Digital Displays
Color Theory from Brown University
STEM Career Resources
NASA Exploring Creation of MMOG as a Recruiting Tool to STEM Careers
Google Webmaster & Doodler Dennis Hwang
Chic Geek: Computer Science Major Rebounds
Walt Disney Imagineers
- Life at Disney: Culture
- Student Openings
Imagineer That - Unlock your Creativity
Interview with Disney Imagineer Tony Baxter
Learning to Build it Themselves - Construction Camp for Girls
Video: Rhode Island School of Design President John Maeda
on Art, Creativity, Lifelong Learning and RISD
Additional Game Resources:
A Theory of Fun for Game Design - Online Book
The Game Has Changed - by Frank DiGiacomo of Vanity Fair - Article on Star Wars: The Force Unleashed
Slide Show: Vanity Fair on Star Wars: The Force Unleased
Video: Vanity Fair Force Unleased
Video: Dr. Butch Rosser, on the role of game play in building hand eye coordination needed for surgery
| Attachment | Size |
|---|---|
| Teacher Consent Form-09.doc | 81 KB |
| GameCreationRubricShort.doc | 232.5 KB |
| GameCreationRubricLong.doc | 216.5 KB |
| Creativity Exercises.doc | 36.5 KB |
| Humane Game Prompts.doc | 31 KB |
| ConceptualFrameworkofProjectDevelopment.doc | 42 KB |