Blogs

Rubric Evaluation

Before beginning my evaluation discussion on the Assessment Rubric, I'd like to revisit the conversation we had during one of the first pedagogy sessions.

The question asked was do we use rubrics. As I remember, most did, but there was one participant who argued against them vehemently. The example given by this person was that when grading with rubrics she found that those that really weren't good programs scored high, and those that were good programs scored low.

Game Design Notes

Here are some notes on accessibility in game design from Henry Jenkins and Eitan Glinert (one of his students). Glinert has written a thesis on designing games that are accessible to everyone, including those with disabilities. He shares two key ideas:

The Act Method - The Heartbeat of Greenfoot

This has been a helpful metaphor for the act method during the class taught at Martin Luther King Jr. Early College. For example, instead of saying "in the act method, do this..." you would describe the act method as the heartbeat of the actor and consistently use the heartbeat metaphor throughout your instruction.

Day 6 & Reflections on Week 1

You can check my blog at
http://mhobkirk.wordpress.com for my experiences on Day 6, and a reflection on the week.

TGI Play: Day 6

"Make a game about sad."


M

Day 5 Blog

Journal 4 Questions

I do think I would explicity teach the process:
Design>Create>Play Test>Tune>Exhibit process. I know this process is not identical to, but I find it very similar to the SDLC (System Development Life Cycle). I think it would be good for students to understand what they are doing, and the process they're going through. Also it would be good lead in to Computer Science/Programming and then they could make the analogy to the SDLC.

TGI Play: Day 5

Humane Games Presentation

Journal Questions - Friday, June 27

What is your current thinking on the importance of enhancing creativity and developing innovative abilities in your students?

I think this is something that we should pursue. However, I think this is a little like teaching our students technology skills, it must be integrated, and be transparent. We can no longer teach "technology" classes. So anything to enhance creativity and innovative thinking must be done transparently and in the content and context of classes.

What is your current thinking on the roles of:

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